Archive of Impossible Objects: Globes, 2019
In Search of an Impossible Object, 2018
Many Worlds Working Group (MWWG), 2017 -
Meinong's Jungle (Theory of Objects), 2015
Not Here, Not Now (Video), 2015
UMK: Lives and Landscapes, 2014
Not Here, Not Now, 2014
The School of Constructed Realities, 2014
Speculative Everything: Design, Fiction, and Social Dreaming, 2013
United Micro Kingdoms, 2012/13
What if... Beijing International Design Triennial, 2011
St Etienne Design Biennale, 2010
Between Reality and the Impossible, 2010
Wellcome Windows, 2010
EPSRC IMPACT! Exhibition, 2010
Designs for an Overpopulated Planet: Foragers, 2009
What If..., 2009
After Life Euthanasia Device, 2009
Work in progress, 2009
Do you want to replace the existing normal? 2007/08
Technological Dreams Series: No.1, Robots, 2007
Spymaker, 2006/07
Evidence Dolls, 2005
Designs for Fragile Personalities in Anxious Times, 2004/05
Is This Your Future? 2004
BioLand, 2002/03
Placebo Project, 2001
Park Interactives, 2000
MSET, 2000/01
Project #26765: Flirt, 1998-00
Weeds, Aliens and Other Stories, 1994-98
Hertzian Tales, 1994-97
Speculative Everything: Design, Fiction, and Social Dreaming, 2013

Speculative Everything: Design, Fiction, and Social Dreaming

Anthony Dunne and Fiona Raby
The MIT Press (2013)

Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want).

Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Design: Kellenberger-White
The MIT Press

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