Many Worlds Working Group (MWWG), 2017 -
Meinong's Jungle (Theory of Objects), 2015
Not Here, Not Now (Video), 2015
UMK: Lives and Landscapes, 2014
Not Here, Not Now, 2014
The School of Constructed Realities, 2014
Speculative Everything: Design, Fiction, and Social Dreaming, 2013
United Micro Kingdoms, 2012/13
What if... Beijing International Design Triennial, 2011
St Etienne Design Biennale, 2010
Between Reality and the Impossible, 2010
Wellcome Windows, 2010
EPSRC IMPACT! Exhibition, 2010
Designs for an Overpopulated Planet: Foragers, 2009
What If..., 2009
After Life Euthanasia Device, 2009
Work in progress, 2009
Do you want to replace the existing normal? 2007/08
Technological Dreams Series: No.1, Robots, 2007
Spymaker, 2006/07
Evidence Dolls, 2005
Designs for Fragile Personalities in Anxious Times, 2004/05
Is This Your Future? 2004
BioLand, 2002/03
Placebo Project, 2001
Park Interactives, 2000
MSET, 2000/01
Project #26765: Flirt, 1998-00
Weeds, Aliens and Other Stories, 1994-98
Hertzian Tales, 1994-97
Many Worlds Working Group (MWWG), 2017 -
Overview
Overview
Overview
Debating Field and Archive of Impossible Objects
Instutute for Endangered Colours
Hotel Docking Unit and Escalator Mountain
Autonomous Hotel Units
Biotechnological Garden
Biotechnological Garden and Fabricators

There is no more 'from A to B'. The only futures worth considering now are unlikely ones. And we need more of them. Design's current methodologies prepare us only for the probable, and as we have recently seen, this is not enough. 


Today, just because something is impossible does not mean it is not possible. Design needs to develop a familiarity with the unlikely, improbable and barely imaginable. By doing this, designers might just be able to contribute to a richer pool of cultural nutrients from which glimpses of more humane realities can begin to emerge. 


The Many Worlds Working Group (MWWG) is an ongoing project set in an alternative Floyd Bennett Airfield on the edges of New York which the government has declared an Auxiliary Reality zone. A place where local governments, nations, communities and other organizations can prototype multiple, clashing, experimental, social realities and their various supporting media, technology, devices and practices. 


The first proposals are design responses to research being done by colleagues at The New School affiliated with The Graduate Institute for Design Ethnography and Social Thought (GIDEST).


Thank you to:

Hugh Raffles, Professor of Anthropology, New School for Social Research (NSSR)

Miriam Ticktin, Associate Professor, Anthropology, NSSR 
Joseph Lemelin, PhD Candidate, Philosophy, NSSR
Meredith Hall, PhD Candidate, Sociology, NSSR
Julia Foulkes, Professor of History, The New School of Public Engagement

Design assistance
Del Hoyle, MFA Interiors 17, Parsons
Joonas Kyöstilä, MFA Industrial Design 17,
Parsons

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